Reviewed · COPENHAGEN TOURS
Outbreak Escape Room
The hook is simple and effective: you must finish a cure before a deadly pandemic wipes out mankind. Outbreak gives you 75 minutes to solve the puzzle chain, which is 25 percent longer than the usual escape-room session, and its 10 identical rooms can host large groups at the same time.
I like the private-room format, since your group works together without strangers joining in. I also like the dedicated game master and the team photo included at the end. The main drawback is the strict booking policy: the experience is non-refundable and cannot be changed after booking, so you need to be sure of your plans.
In This Review
- Key points
- The mission begins with a race against a pandemic
- Why the 75-minute game time matters
- What happens at Aldersrogade 6A
- The private-room format keeps your group together
- How teamwork affects your chances
- The theme and room details add useful atmosphere
- The game master can make or break the session
- Price and value for a group of six
- Who should book Outbreak
- Booking details you should not miss
- Should you book Outbreak Escape Room?
- FAQ
- Where does Outbreak Escape Room take place?
- How long does the experience last?
- How many people can join a private room?
- Is the experience offered in English?
- What is included in the price?
- Can I cancel or change my booking?
Key points
- A 75-minute game: You get more puzzle time than the usual escape-room format, with the full visit lasting about two hours.
- A pandemic cure storyline: Your mission gives the puzzles a clear purpose instead of making them feel like unrelated riddles.
- Private rooms for up to six: Your group gets its own room and its own game master.
- A strong host experience: Kassandra is especially good at offering patient, friendly help, while Lasse has also made a memorable impression.
- Built for large groups: Ten identical rooms can accommodate up to 60 people at once, useful for company outings and big family gatherings.
- Easy central logistics: The venue is near public transportation, with street parking available at DKK 9 per hour.
The mission begins with a race against a pandemic

Outbreak Escape Room turns a familiar puzzle format into a race to save mankind. You are not simply hunting for a key or trying to escape a locked room. Your job is to finish a cure for a deadly pandemic, giving the session a stronger sense of direction from the start.
That setup matters because escape rooms work best when every clue feels connected to a clear goal. Here, you know what success means. Find the answers, work out the sequence, and complete the cure before time runs out.
The experience takes place at Escape Room by Midgaard Event on Aldersrogade 6A in Copenhagen. You meet there, complete the activity there, and return to the same point at the end. Since the venue is near public transportation, it is a practical choice for a short Copenhagen stop or an evening activity after sightseeing.
The game is offered in English. That makes it a sensible pick for international groups, though an escape room still depends on everyone being comfortable reading clues, discussing ideas, and making quick decisions in English.
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Why the 75-minute game time matters

Many escape rooms give you an hour. Outbreak gives you 75 minutes, a useful extra quarter hour when the puzzles become difficult or your group needs time to regroup.
That longer clock does not make the game easy. It simply gives you more room to think. One group that enjoyed the experience felt it could have used another 30 minutes to solve the room, which tells you something important: the challenge is real. You may finish the cure, but you should not expect every group to solve everything without help.
The full visit lasts about two hours. The extra time covers the introduction before the game and the ending afterward. You will not spend two straight hours locked in the puzzle room, but the visit is still substantial enough to feel like a proper activity rather than a quick filler between meals.
I like this timing for Copenhagen. You can plan it as the main event for an afternoon or evening without giving up a full day of sightseeing. Just avoid booking it so tightly against another appointment that a late start or extended wrap-up creates a problem.
What happens at Aldersrogade 6A

The itinerary has one stop: the escape room at Aldersrogade 6A. You meet the staff, receive the introduction, and learn how the game works before entering your private room.
The opening briefing is important. Escape rooms can feel confusing if you do not know what counts as a clue, how to ask for help, or what sort of interaction is expected. Your dedicated game master guides your group through the process and remains connected to the session.
The game master is not just a person who hands over instructions. The host controls the experience and can help keep the group moving when a puzzle stalls. Kassandra has been praised for being patient, helpful, and especially good with mixed-age groups. She has also handled a large group that arrived late with courtesy, which is useful if your party is bigger or your Copenhagen schedule is tight.
Lasse has also received warm praise for his hosting, with a themed cloak adding to the atmosphere. The cloak is a small touch, but it shows how the staff use presentation and costume to support the story rather than treating the room as a bare collection of locks.
The private-room format keeps your group together
Your booking is private, so only your own group takes part. That is a major advantage for families, friends, and workplace groups. You do not need to solve puzzles alongside strangers, and you can divide tasks according to your group’s strengths.
The stated room capacity is up to six people. That is a good number for an escape room because everyone can take part without the room becoming too crowded. With two or three people, you may have fewer sets of eyes searching for clues. With six, you have more ideas, but you also need to communicate clearly.
The venue has 10 identical rooms and can run up to 60 people at the same time. This makes Outbreak more flexible than a small escape-room operation with only one room. A company can bring several teams, compete for the best time, and still have everyone playing the same overall game.
The identical-room setup is useful for larger events, but it can make the experience feel less exclusive if your main goal is a one-off room with a highly unusual design. The benefit is scale and convenience. You can arrange a private activity for a large group without splitting everyone between unrelated themes.
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How teamwork affects your chances

Outbreak is built around cooperation, not individual cleverness. You will need to share discoveries, listen when another person has a theory, and avoid having one confident puzzle-solver take over the room.
This is where the experience has value beyond simple entertainment. A puzzle may reveal that someone in your group is good at spotting patterns, while another person is better at following instructions or keeping track of details. The activity can bring out skills that do not always appear in normal conversation.
For a workplace group, that makes the session more useful than an ordinary social outing. You get a shared challenge with a clear goal, but the setting stays playful. The game can show how your colleagues communicate under time pressure without turning the event into a formal exercise.
For a family, the same structure can work well if adults make room for children to contribute. Younger participants may notice visual clues or enjoy the story even if they cannot solve every puzzle. Children must be accompanied by an adult, and the experience is not described as a children-only activity, so adults should plan to take an active role.
A group with very different ages may need to adjust expectations. Children aged three and six have enjoyed the theme and puzzles when supported by an attentive host, but very young children will not approach the room in the same way as older children or adults.
The theme and room details add useful atmosphere

The pandemic story gives the session a reason to move from one clue to the next. The room decoration also plays a role, with the themed setting helping the experience feel connected from beginning to end.
Do not expect a museum-style display or a long theatrical performance. The focus is still on finding clues and solving puzzles. The decoration works as support for the game, not as a separate attraction.
Small details can make a big difference in this kind of activity. A cloak, a well-run introduction, and a host who stays engaged help establish the mood before the first puzzle becomes difficult. The strongest part of the atmosphere is likely to come from the combination of story, setting, and staff rather than from any one prop.
The exact puzzle sequence is not something you should know in advance. Escape rooms lose much of their fun when the solutions are explained ahead of time. Go in expecting a mixture of observation, teamwork, logic, and trial and error, but do not assume that every clue will be obvious.
The game master can make or break the session

A good escape-room host knows when to let you struggle and when to offer a useful nudge. That balance matters. Too much help removes the satisfaction of solving a puzzle, while too little can leave a group stuck for long stretches.
Kassandra has been singled out for friendly, professional guidance and for helping participants feel comfortable. That is especially valuable for first-time players, families, or groups that are nervous about being judged for asking questions.
The staff also seem comfortable with different types of groups. A workplace session can be handled professionally while still feeling fun. A family group can receive patient support. A late-arriving large group may not be treated as a nuisance, though you should still aim to arrive on time and avoid relying on that flexibility.
Your game master also helps shape the pace. Since you have 75 minutes, the room can build gradually rather than forcing every group into a frantic 60-minute sprint. If you become stuck, ask for help rather than burning half the game on one stubborn clue.
Price and value for a group of six

The listed price is $356.71 per group of up to six people. At full capacity, that works out to about $59.45 per person. For two people, the cost per person is much higher, so Outbreak offers better value when you bring a full or nearly full group.
The price includes your private escape room, a dedicated guide or game master, and a photo of all teams sent to you afterward. The 75-minute game is also longer than the usual escape-room session, which strengthens the value for groups that want a substantial activity.
You are paying for a hosted event, not just access to a room. The staff introduction, live guidance, themed setting, and post-game photo all form part of the package. For a birthday, team outing, or family activity, the private format can justify the cost.
The value is weaker if you are a solo visitor or a pair who would normally prefer a cheaper shared activity. The booking is priced by group, not by individual, so gather your intended participants before paying.
Alcoholic drinks are not included, though they are available to purchase. Parking is also extra. Street parking costs DKK 9 per hour, so public transportation may be the simpler choice if you do not already have a car.
Who should book Outbreak

I would recommend Outbreak most strongly for groups of four to six people who enjoy puzzles, friendly competition, and shared problem-solving. The private-room format makes it easy to focus on your own group, and the pandemic mission gives the session a clear goal.
It also fits workplace groups particularly well. The venue can handle large events with 10 identical rooms and up to 60 people at once, allowing several teams to play at the same time. You can compare progress afterward without forcing everyone into one oversized room.
Families can enjoy it too, especially when adults are ready to guide younger children. The experience has worked for groups with children as young as three and six, but you should not expect very young children to solve the harder puzzles independently.
First-time escape-room players should find the dedicated host helpful. More experienced players may appreciate the extra 15 minutes, though a very serious escape-room enthusiast could wish for an even longer session or a more unusual room design.
The activity is less suitable if you dislike time pressure, cannot participate comfortably in English, or want a relaxed sightseeing experience with no rules to follow. This is a game. You need to communicate, make decisions, and accept that you may not solve every part.
Booking details you should not miss
You are asked to provide your preferred start time in the special requirements box when booking. Confirmation arrives within 48 hours, subject to availability, so do not treat the booking as final until you receive that confirmation.
The experience is booked, on average, about seven days ahead. That is a useful planning guide, especially for a weekend, a company event, or a group of six. Since the venue can host several teams, it has more capacity than a single-room operation, but your preferred time still depends on availability.
The ticket is mobile, so you can keep the booking on your phone. The activity begins and ends at Aldersrogade 6A. Public transportation is nearby, and street parking is available at DKK 9 per hour.
The cancellation rule deserves serious attention. This experience is non-refundable and cannot be changed for any reason. Confirm your group, date, and preferred start time before you pay.
Should you book Outbreak Escape Room?
Book it if you want a structured Copenhagen activity that brings your own group together around a clear mission. The 75-minute game, private room, English operation, dedicated host, and large-group setup make it a practical choice for friends, families, and company outings.
I especially like the extra 15 minutes of puzzle time and the care shown by hosts such as Kassandra and Lasse. The main cautions are the per-group price, the strict no-refund policy, and the possibility that your team will need hints or still fail to finish the cure.
Bring four to six people, arrive ready to talk, and treat the game as a shared challenge rather than a test of one person’s cleverness. If that sounds like your kind of fun, Outbreak is a strong pick for a couple of hours in Copenhagen.
FAQ
Where does Outbreak Escape Room take place?
The experience starts and ends at Escape Room by Midgaard Event, Aldersrogade 6A, 2100 København, Denmark.
How long does the experience last?
The escape-room game lasts 75 minutes. The full experience, including the introduction and ending, lasts about two hours.
How many people can join a private room?
Each private group can include up to six people. The venue has 10 identical rooms and can host groups of up to 60 people at the same time.
Is the experience offered in English?
Yes. The activity is offered in English.
What is included in the price?
The price includes a private escape room, a dedicated guide or game master, and a picture of all teams sent to you afterward. Alcoholic drinks and parking are not included.
Can I cancel or change my booking?
No. The experience is non-refundable and cannot be changed for any reason.
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