Reviewed · COPENHAGEN TOURS
SHERLOCK Escape Room
The clever twist here is that your group may begin in two separate rooms, forcing you to describe clues, objects, and locations to the other team before everyone reunites for the final task. I like the extra-long 120-minute game, which gives you more time than a standard escape room, and I like the costumed game masters who help set the scene instead of simply handing you a keypad and a stopwatch. The main caution is difficulty: this is not a gentle first escape room, especially with a small group.
I also like that you get a private booking, so your puzzle style and silly mistakes stay within your own party. The price is high at $685.63 per group of up to 12, but it can make sense for a large family, birthday group, or company event. Book carefully, since the booking is non-refundable and cannot be changed.
In This Review
- Key points at a glance
- The Sherlock mission in Copenhagen
- Why the two-room design matters
- What the 120-minute game feels like
- Props, costumes, and the period mood
- The game master can make or break the visit
- Is the difficulty right for your group?
- Value at $685.63 for up to 12 people
- Getting to Aldersrogade 6A
- Families, birthdays, and company groups
- Practical limits before you book
- Should you book the Sherlock Escape Room?
- FAQ
- Where does the Sherlock Escape Room begin and end?
- How long does the activity last?
- How many people can join one booking?
- Is the escape room private?
- Is a game master included?
- Can children participate?
- Is parking available?
- Can I cancel or change my booking?
Key points at a glance

- Two-room teamwork: Split into separate rooms, communicate across the divide, then reunite for the final stage.
- A 1902 spy mission: Play British agents breaking into Colonel Holtenberg’s estate to recover secret royal photographs.
- A full 120 minutes: You get longer than the usual escape-room session, with the overall visit listed at about two and a half hours.
- Costumed game masters: Staff such as Poppy, Ada, Ian, Roxanne, and Bastian help create the period setting and offer hints when needed.
- Best with 6 to 12 people: A large group has more eyes and voices for the difficult puzzles, though smaller groups can attempt it.
- Private and flexible: Choose a preferred start time, receive a mobile ticket, and play only with your own party.
The Sherlock mission in Copenhagen

Forget the usual escape-room setup of standing in one room and hunting for a four-digit code. In this Sherlock adventure, you become British agents in the year 1902. Your assignment is to enter the Danish Colonel Holtenberg’s estate and find secret photographs involving his royal highness, Prince Edward the 6.
That story gives the game a clear purpose. You are not solving random puzzles simply to get out. You are gathering information for a mission, and the setting asks you to think like investigators, spies, and members of a team.
The wording of the royal plot is a little theatrical, which is part of the fun. This is not a museum lesson about Copenhagen or Sherlock Holmes. It is a dramatic puzzle game built around period costumes, props, clues, and urgency. If you enjoy playing along with a story, you will have more fun than someone who wants a purely logical series of puzzles.
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Why the two-room design matters
The most unusual feature is the use of two rooms at the start. Your party is divided, and each side must work with the information it has. Walls separate the groups, so communication becomes part of the puzzle rather than a simple social extra.
This changes the rhythm of the game. One team may find an object but not understand its meaning. The other team may see a pattern or location that makes the first team’s clue useful. You have to describe things clearly, listen carefully, and resist the urge to shout every thought at once.
I like this format for company groups and families because it reveals how people cooperate under pressure. The strongest solver is not always the most useful person. Someone who remembers details, repeats instructions, or keeps the group organized can matter just as much.
The format does have a tradeoff. With only four people, you may end up with two people per room. That makes every puzzle harder because there are fewer pairs of eyes and fewer ideas in play. The room is generally suited to 6 to 12 participants, so I would aim for at least six if you want a fairer shot at the clues.
What the 120-minute game feels like

The core activity lasts 120 minutes, which is far longer than many escape rooms. The full booking is listed at about two and a half hours, allowing time around the main game.
You begin with an introduction to the story and mission. The staff’s role is important here. Some game masters act in costume and help establish the world before you enter the puzzles. Ada, Mia, Roxanne, Poppy, Ian, and Bastian are among the staff names associated with the experience, and the strongest praise focuses on how the hosts shape the opening and guide the game.
Once the mission starts, you search for clues, connect information, and solve tasks in stages. The exact sequence is not provided, and that is a good thing. Knowing too much would spoil the central pleasure of an escape room.
The extra time changes the pressure. You are still racing the clock, but you are not forced to rush through every early clue. If your group gets stuck, the game master can provide help. The goal is not to leave you staring at one stubborn puzzle for an hour.
Several accounts of the game describe the puzzles as hard, and some groups needed regular hints. That is worth taking seriously. You should expect to ask for help at some point rather than treating hints as failure. A good game master can give you just enough direction to make progress while leaving the actual solution in your hands.
One group reported finishing with only 24 seconds left. That is the sort of ending to expect when the final pieces begin to fit. The last stretch can turn a relaxed discussion into frantic teamwork.
Props, costumes, and the period mood

The setting does much of the work. The room uses props, costumes, and acting to create a Sherlock Holmes-style mission rather than a bare puzzle warehouse.
Costumed instructors are especially useful because they give the opening a human spark. You are not simply told to begin. Someone helps place you inside the story, introduces the assignment, and gives your team a reason to care about the clues.
The atmosphere is designed for fun, not historical accuracy. You should not book this as a substitute for seeing Copenhagen’s museums or learning about Danish royal history. You are there to play British agents, search an estate, and chase a fictional secret.
Still, those details matter. Good props help you understand what deserves attention, and a strong performance makes the first few minutes less awkward for people who have never tried an escape room. Families with children can benefit from that theatrical start because it gives younger players a role in the action.
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The game master can make or break the visit

Your dedicated guide or game master watches the game and controls the hints. This is one of the best reasons to choose a staffed escape room over a self-guided puzzle box.
Poppy is singled out for being helpful and welcoming, while Ian is noted for guiding a family with children aged 11 and 14 using just enough help to get them through. Ada received praise for her role, and Roxanne helped create a memorable opening for another group. These details suggest that the staff are not just monitoring a screen. They are part of the presentation.
The right amount of help is a delicate matter. Too little, and the experience becomes frustrating. Too much, and the discovery disappears. The feedback points to both sides: most groups appreciated the hints, while one person felt the staff could have been more accommodating.
You can improve your odds by telling the game master what kind of help you prefer. If you want to struggle longer, say so. If your family includes first-timers or younger players, ask for gentle guidance. The listed rules say children must be accompanied by an adult, and most people can participate, but the challenge level still makes adult teamwork useful.
Is the difficulty right for your group?

This is best for people who enjoy a challenge. The puzzles are repeatedly described as clever, difficult, and mentally demanding. If your main goal is an easy night out with a few laughs, this may feel like work.
First-time players can still enjoy it. One first-time participant described the format as a good team exercise, while experienced escape-room players considered it one of their better attempts. The difference is your attitude. You do not need to solve everything alone, but you do need to communicate and stay patient.
I would recommend a quick team briefing before you enter:
- Say every observation out loud, even if it seems unimportant.
- Keep found objects in an agreed place.
- Do not let one person control every clue.
- Repeat instructions when speaking between the two rooms.
- Ask for a hint before frustration takes over.
The split-room design rewards order. A group that scatters objects and forgets who found what can waste valuable minutes. A group that divides tasks and shares information clearly has a better chance.
The experience also works as a revealing team-building activity. You will quickly see who takes charge, who notices small details, who listens, and who stays calm when the clock is running down. That makes it useful for work groups, but it can also expose family habits in a very entertaining way.
Value at $685.63 for up to 12 people

The listed price is $685.63 per group of up to 12. That is a large total, but the per-person cost changes sharply with group size.
For 12 people, the price works out to about $57 per person. For six people, it is about $114 per person. For four people, the total becomes much harder to justify, especially since the room is recommended for 6 to 12 participants and the puzzles become tougher with fewer minds working.
This is not a bargain activity for a couple or a small family. It is a better fit for a large private group that would otherwise pay separately for several activities. You are buying exclusive use, a dedicated game master, a long 120-minute game, and a team challenge that can occupy most of an afternoon or evening.
The package includes a private escape room, the dedicated guide or game master, and a picture of winning teams. Alcoholic drinks are not included, though they are available to purchase. One group also expected free snacks and drinks that had not been passed along to the staff member, so confirm any extras before you arrive.
The value is strongest when you care about the social side. If all 12 people take part, the price buys a shared event with a clear beginning, middle, and end. If you are booking only to solve puzzles, a smaller and cheaper room elsewhere may make more sense.
Getting to Aldersrogade 6A

The meeting point is Aldersrogade 6A, 2100 København, Denmark. The activity begins and ends at that location.
The venue is near public transportation, which is helpful because you do not need to build the event around a complicated transfer. If you drive, street parking is listed at DKK 9 per hour. Allow time to park and gather your group, since a late arrival can cut into a game that already demands careful timing.
You choose a preferred start time in the special requirements box when booking. Confirmation arrives within 48 hours, subject to availability, so do not assume that your first choice is final until the booking is confirmed.
The mobile ticket keeps the arrival process simple. I would still have the booking details ready on your phone and make sure everyone knows the exact address before the day of the event.
Families, birthdays, and company groups
Families with older children can make good use of this room. Children must have an adult with them, and the example of 11 and 14-year-olds enjoying the game suggests that the format can work for school-age children who like riddles and acting.
The challenge may be too much for younger children or anyone who dislikes dark, tense, or time-limited activities. The supplied information does not give an official minimum age, so ask the operator if you are booking with children younger than those mentioned.
For birthdays, the private format is a plus. You do not have strangers joining your group, and the winning-team photograph gives you a small souvenir of the occasion. It also gives the event a natural shared goal without needing a separate host or party plan.
For work teams, the communication between rooms is the main attraction. It tests practical cooperation rather than simply rewarding the fastest individual solver. Some groups also received team-building feedback afterward, which adds value if your company wants more than entertainment.
Large groups should not assume that more people automatically means an easier game. Twelve people can create noise and confusion. Divide responsibilities and make sure the room arrangement allows everyone to contribute.
Practical limits before you book
The booking is non-refundable and cannot be changed for any reason. That is the most important financial warning. Only book once your group, date, and preferred time are firm.
The experience is private, so only your own party takes part. That is good for families and work groups that want control over the atmosphere. It also means you cannot count on other players to fill gaps if several people cancel.
The listing says most people can participate, but it does not provide detailed accessibility information. If you have mobility, hearing, vision, or other access needs, contact the operator before booking and ask for details about the rooms and communication between them.
You should also decide how much story and acting your group enjoys. The costumed introduction is a strong feature for people who like theatrical play. It may feel overdone to someone who wants a stripped-down logic contest.
Should you book the Sherlock Escape Room?
Book it if you have six to twelve people, enjoy difficult puzzles, and want a private group event with more story and acting than a standard escape room. The two-room setup gives the game a real teamwork hook, while the 120-minute format leaves room for a long, involved mission.
I would be more cautious with four or five people. You can attempt it, but the split-room structure gives each side fewer people to search and reason together. The price also becomes less attractive.
Families with older children, company groups, and friends who enjoy a challenge should get the most from it. Ask for help when needed, arrive at Aldersrogade 6A with your start time confirmed, and do not book until you are certain you can attend. If those conditions suit you, this is a strong choice for a Copenhagen group activity that asks you to communicate, think fast, and play along with the Sherlock story.
FAQ
Where does the Sherlock Escape Room begin and end?
It begins at Aldersrogade 6A, 2100 København, Denmark, and ends back at the same meeting point.
How long does the activity last?
The main escape-room game lasts 120 minutes. The overall activity is listed as approximately two and a half hours.
How many people can join one booking?
The private booking allows up to 12 people. The Sherlock room is generally recommended for groups of 6 to 12 participants.
Is the escape room private?
Yes. Only your own group participates in the activity.
Is a game master included?
Yes. A dedicated guide or game master is included and can provide help during the game.
Can children participate?
Yes, but children must be accompanied by an adult. The supplied information states that most people can participate, and an example family included children aged 11 and 14.
Is parking available?
Street parking is available at a listed cost of DKK 9 per hour. The venue is also near public transportation.
Can I cancel or change my booking?
No. The experience is non-refundable and cannot be changed for any reason. Booking amendments or cancellations do not result in a refund.
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